Understanding representation in playable simulations
نویسندگان
چکیده
This paper presents a theory of how simulation games are representational. Through comparison with simple arcade games, the narration of the processes of a game is identified as a key component of interpretation, and from there a vocabulary and an interpretive framework is presented that strives to account for the as much of the simulation as possible (as opposed to particular gameplay sessions). This framework is then applied to produce an interpretation of the classic simulation game Lemonade Stand.
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