Understanding representation in playable simulations

نویسندگان

  • Mike Treanor
  • Michael Mateas
چکیده

This paper presents a theory of how simulation games are representational. Through comparison with simple arcade games, the narration of the processes of a game is identified as a key component of interpretation, and from there a vocabulary and an interpretive framework is presented that strives to account for the as much of the simulation as possible (as opposed to particular gameplay sessions). This framework is then applied to produce an interpretation of the classic simulation game Lemonade Stand.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Playable Evolutionary Interface for Performance and Social Engagement

An advanced interface for playable media is presented for enabling both musical performance and multiple agents’ play. A large format capacitive sensing panel provides a surface to project visualizations of swarm simulations as well as the sensing mechanism for introducing human players’ actions to the simulation. An evolutionary software interface is adapted to this project by integrating swar...

متن کامل

Microcore: A Playable Case Study for Improving Adolescents' Argumentative Writing in a Workplace Context

A playable case study is an immersive, transmedia story controlled by a puppetmaster (i.e., teacher), but played by participants who advance the plot through their contributions and interactions with fictional characters. They are also explicitly educational, consisting of both the immersive, transmedia story, as well as in-game and out-of-game materials provided for educational scaffolding and...

متن کامل

ARMOR - A system for adjusting repair and media scaling for video streaming

To optimize scarce network resources and present the highest quality video, streaming video systems need adapt to the video content as well as the network conditions. This paper presents ARMOR, a video streaming system that dynamically adjusts repair and media scaling to meet current video and network conditions. In order to adapt effectively, ARMOR, and any dynamic video adaptation system, nee...

متن کامل

"I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld

This paper presents the first results of an empirical study of how players interpret the role of the player and the relationship between the player and playable figures in gameworlds. In the following, we will see examples of four genres that situate the player in different positions with respect to the gameworld. Command & Conquer 3: Tiberium Wars illustrates a game where the player does not h...

متن کامل

Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score

When designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics. Problems of designing playable media with non-game orientation are stated as the problems of designing a platform for creative explorations and creative expressions. For such design problems, two requirements are articulated: 1...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014